{"id":25720,"date":"2020-11-18T09:02:34","date_gmt":"2020-11-18T15:02:34","guid":{"rendered":"https:\/\/goldenti.com\/site\/?p=25720"},"modified":"2020-11-18T09:02:37","modified_gmt":"2020-11-18T15:02:37","slug":"filtrado-el-rendimiento-de-la-amd-rx-6800-xt-en-ray-tracing-y-4k","status":"publish","type":"post","link":"https:\/\/goldenti.com\/site\/filtrado-el-rendimiento-de-la-amd-rx-6800-xt-en-ray-tracing-y-4k\/","title":{"rendered":"Filtrado el rendimiento de la AMD RX 6800 XT en Ray Tracing y 4K"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/hardzone.es\/app\/uploads-hardzone.es\/2020\/10\/PortadaRayTracing.jpg\" alt=\"Ray Tracing\" \/><\/figure>\n\n\n\n<p>Cuando falta muy poco para que las reviews de las nuevas AMD RX 6000, atentos a la que vamos a hacer aqu\u00ed en Hardzone, se empiezan a filtrar los primeros datos acerca del rendimiento de la nueva generaci\u00f3n de tarjetas ejecutando juegos con soporte Ray Tracing, en concreto el rendimiento de la RX 6800 XT. No olvidemos que durante la presentaci\u00f3n del pasado 28 de octubre fue una de las informaciones que AMD no revelo.<\/p>\n\n\n\n<p>Una de las novedades en las tarjetas RX 6000 es el soporte para juegos con&nbsp;<strong>trazado de rayos<\/strong>, gracias al a\u00f1adido de la&nbsp;<strong>Ray Accelerator Unit<\/strong>, la cual es homologa al RT Core que NVIDIA a\u00f1adi\u00f3 en sus NVIDIA RTX 2000 hace ya un par de a\u00f1os y que ha vuelto a incluir en forma de una versi\u00f3n mejorada en las RTX 3000.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/hardzone.es\/app\/uploads-hardzone.es\/2020\/10\/Ray-Accelerator-Unit.jpg\" alt=\"Ray Accelerator Unit\" class=\"wp-image-510397\" \/><\/figure><\/div>\n\n\n\n<p>Sab\u00edamos cu\u00e1l era el aumento de rendimiento a la hora de utilizar la Ray Accelerator Unit y cuando no a trav\u00e9s del benchmark interno del DirectX Ray Tracing, pero eso no es informaci\u00f3n suficiente, ya que necesitamos conocer como rinden las RX 6000 bajo&nbsp;<a href=\"https:\/\/hardzone.es\/tutoriales\/rendimiento\/evolucion-ray-tracing\/\">Ray Tracing<\/a>&nbsp;en los juegos.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Rendimiento de la RX 6800 XT bajo Ray Tracing seg\u00fan AMD<\/h2>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/hardzone.es\/app\/uploads-hardzone.es\/2020\/11\/AMD-Radeon-RX-6800-XT-DXR-Ray-Tracing-1440P-Performance.jpg\" alt=\"RX 6800 XT Ray\" class=\"wp-image-521425\" \/><\/figure><\/div>\n\n\n\n<p>La RX 6800 XT ha sido probada en cinco t\u00edtulos distintos:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Battlefield V<\/strong>&nbsp;con una tasa media de&nbsp;<strong>70 fotogramas por segundo,<\/strong><\/li><li><strong>Call of Duty MW<\/strong>&nbsp;puede alcanzar los&nbsp;<strong>95 fotogramas por segundo,<\/strong><\/li><li><strong>Crysis Remastered<\/strong>&nbsp;tiene la segunda tasa m\u00e1s alta con&nbsp;<strong>90 FPS<\/strong>,<\/li><li><strong>Metro Exodus<\/strong>&nbsp;alcanza la cifra m\u00e1s baja de todas con&nbsp;<strong>67 FPS<\/strong>,<\/li><li><strong>Shadow of the Tomb Raider&nbsp;<\/strong>se queda en los&nbsp;<strong>82 FPS<\/strong>.,<\/li><\/ul>\n\n\n\n<p>Todos ellos siendo ejecutados a&nbsp;<strong>resoluci\u00f3n 1440P<\/strong>&nbsp;con las opciones en ultra, emparejada con un&nbsp;<strong>AMD Ryzen 9 5900X como CPU y 16 GB de memoria DDR4-3200<\/strong>.<\/p>\n\n\n\n<p>Hemos de tener en cuenta la enorme ayuda que le supone el AMD Ryzen R9 5900X a la hora de mantener una alta tasa de fotogramas esta CPU de AMD, en todo caso la informaci\u00f3n viene de una diapositiva de AMD por lo que, aunque la informaci\u00f3n tiene visos de ser cierta, a\u00fan tendremos que esperar para ver su rendimiento en comparaci\u00f3n con las RTX 3000.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Ray Tracing a 4K en la AMD RX 6800 XT a trav\u00e9s de IA<\/h3>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/hardzone.es\/app\/uploads-hardzone.es\/2020\/11\/DirectML_RDNA2.jpg\" alt=\"DirectML RDNA 2\" class=\"wp-image-520246\" \/><\/figure><\/div>\n\n\n\n<p>La propia AMD revelo hace unos d\u00edas que la gama RX 6000 esta&nbsp;<strong>dise\u00f1ada para Ray Tracing a 1440p<\/strong>, pero AMD podr\u00eda llegar a mostrar&nbsp;<strong>un rendimiento 4K a 60 FPS<\/strong>&nbsp;con el despliegue del algoritmo de<strong><a href=\"https:\/\/hardzone.es\/tutoriales\/rendimiento\/directml-super-resolucion\/\">&nbsp;super-resoluci\u00f3n de DirectML<\/a><\/strong>, cuyo funcionamiento es&nbsp;<strong>muy parecido al del DLSS de NVIDIA<\/strong>, pero desconociendo cual ser\u00e1 el rendimiento de dicho algoritmo en una GPU que carece de unidades al estilo Tensor Core, las cuales son las m\u00e1s eficientes para ejecutar este tipo de algoritmos.<\/p>\n\n\n\n<p>La idea actual entre ambos fabricantes es que una GPU para 4K Ray Tracing ser\u00eda demasiado compleja y cara de fabricar, al menos bajo el nodo de 7 nm, de ah\u00ed a que se haya decidido optar por soluciones basadas en la super-resoluci\u00f3n o escalado de resoluci\u00f3n a trav\u00e9s de algoritmos de inteligencia artificial.<\/p>\n\n\n\n<p>No nos podemos olvidar que una escena a 4K o 2160p mueve unas 2.25 m\u00e1s p\u00edxeles en pantalla que una escena a 1440p, por lo que la potencia necesaria y el n\u00famero d\u00e9 Compute Units en la GPU se vuelve ingente, es por ello que es mucho mejor en estos momentos escalar a trav\u00e9s de la IA, tanto para NVIDIA como para AMD.<\/p>\n\n\n\n<p>Fuente: hardzone.es\/noticias\/componentes\/rx-6800-xt-rendimiento-ray-tracing\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cuando falta muy poco para que las reviews de las nuevas AMD RX 6000, atentos a [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":25721,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-25720","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-noticas"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Filtrado el rendimiento de la AMD RX 6800 XT en Ray Tracing y 4K -<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/goldenti.com\/site\/filtrado-el-rendimiento-de-la-amd-rx-6800-xt-en-ray-tracing-y-4k\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Filtrado el rendimiento de la AMD 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