{"id":29597,"date":"2021-07-19T12:12:08","date_gmt":"2021-07-19T18:12:08","guid":{"rendered":"https:\/\/goldenti.com\/site\/?p=29597"},"modified":"2021-07-19T12:12:11","modified_gmt":"2021-07-19T18:12:11","slug":"nvidia-lleva-sus-tecnologias-dlss-y-ray-tracing-a-los-sistemas-arm","status":"publish","type":"post","link":"https:\/\/goldenti.com\/site\/nvidia-lleva-sus-tecnologias-dlss-y-ray-tracing-a-los-sistemas-arm\/","title":{"rendered":"NVIDIA lleva sus tecnolog\u00edas DLSS y Ray Tracing a los sistemas ARM"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/hardzone.es\/app\/uploads-hardzone.es\/2021\/07\/NVIDIA-ARM.jpg\" alt=\"NVIDIA ARM\" \/><\/figure>\n\n\n\n<p>Durante la conferencia Game Developers Conference (GDC) de esta semana, NVIDIA revel\u00f3 un par de nuevas demostraciones t\u00e9cnicas combinando sus tecnolog\u00edas GeForce RTX (b\u00e1sicamente <strong>DLSS<\/strong> y <strong>Ray Tracing<\/strong>) con un procesador MediaTek basado en <strong>ARM<\/strong> para mostrar c\u00f3mo los gr\u00e1ficos m\u00e1s avanzados de la industria se pueden extender a un conjunto de dispositivos m\u00e1s amplio y con una mayor eficiencia energ\u00e9tica. Las demostraciones han marcado el \u00faltimo hito en un viaje para llevar los gr\u00e1ficos avanzados de <strong>NVIDIA<\/strong> a la <strong>arquitectura ARM<\/strong>.<\/p>\n\n\n\n<p>NVIDIA lleva ya bastante tiempo muy interesada en la <a href=\"https:\/\/hardzone.es\/tutoriales\/rendimiento\/motivos-compra-arm-nvidia-samsung\/\">compra de ARM<\/a>, y a pesar de todas las pegas que le est\u00e1n poniendo para llevar a cabo su OPA no hostil, el fabricante parece estar tan seguro de que va a llegar a buen puerto que ya ha realizado la primera demostraci\u00f3n t\u00e9cnica de lo que la combinaci\u00f3n de las dos empresas puede llegar a hacer. As\u00ed, las tecnolog\u00edas de trazado de rayos e incluso DLSS podr\u00e1n llegar a sistemas basados en ARM, lo que significa que podr\u00edamos ver Ray Tracing incluso en dispositivos m\u00f3viles (por no hablar de esa transici\u00f3n hacia ARM que muchos est\u00e1n haciendo ya, como Apple sin ir m\u00e1s lejos).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">NVIDIA DLSS y Ray Tracing en ARM por primera vez<\/h2>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/hardzone.es\/app\/uploads-hardzone.es\/2021\/07\/ARM-NVIDIA-e1626701572548.jpg\" alt=\"ARM NVIDIA\" class=\"wp-image-639690\" \/><\/figure><\/div>\n\n\n\n<p>Las dos demostraciones incluyeron Wolfenstein: Youngblood con trazado de rayos en tiempo real y DLSS en una plataforma basada en ARM por primera vez en la historia. NVIDIA tambi\u00e9n realiz\u00f3 una demostraci\u00f3n con The Bistro ejecut\u00e1ndose con trazado de rayos en tiempo real bajo ARM con RTX Direct Illumination (RTXDI) y NVIDIA Optix AI-Acceleration Denoiser (NRD) habilitados.<\/p>\n\n\n\n<p>Las demostraciones se ejecutan a tiempo real en una plataforma basada en un chip MediaTek Kompanio 1200 combinado con una GPU NVIDIA GeForce RTX 3060. Las dos demostraciones son posibles gracias a que NVIDIA ha portado varios SDK RTX para que funcionen en dispositivos ARM, incluyendo:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Deep Learning Super Sampling (DLSS)<\/strong>, que utiliza Inteligencia Artificial para aumentar la velocidad de FPS y generar im\u00e1genes m\u00e1s n\u00edtidas en los juegos.<\/li><li><strong>Iluminaci\u00f3n directa RTX (RTXDI)<\/strong>, que permite a los desarrolladores agregar iluminaci\u00f3n din\u00e1mica a sus entornos de juego.<\/li><li><strong>NVIDIA Optix AI-Acceleration Denoiser (NRD)<\/strong>, que utiliza IA para renderizar im\u00e1genes de alta fidelidad m\u00e1s r\u00e1pido.<\/li><li><strong>Utilidad de memoria RTX (RTXMU)<\/strong>, que optimiza la forma en la que las aplicaciones utilizan la memoria gr\u00e1fica.<\/li><li><strong>RTX Global Illumination (RTXGI)<\/strong>, que ayuda a recrear la forma en la que la luz rebota en los entornos del mundo real.<\/li><\/ul>\n\n\n\n<p>Los SDK RTXDI, NRD y RTXMU para ARM con Linux y Chromium ya est\u00e1n disponibles, mientras que han dicho que RTXGI y DLSS llegar\u00e1n pronto. Si las tecnolog\u00edas RTX est\u00e1n redefiniendo la industria de los juegos, ahora NVIDIA parece estar invirtiendo en nuevas plataformas donde implementarlas, lo cual es una estupenda noticia porque significa que los jugadores tendremos m\u00e1s opciones.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><em>\u00abQue NVIDIA extienda el soporte RTX a ARM y Linux tiene el potencial de beneficiar a juegos e industrias como la automotriz, donde los fabricantes l\u00edderes utilizan Unreal Engine no solo para la visualizaci\u00f3n del dise\u00f1o, sino tambi\u00e9n para cabinas digitales y de entretenimiento\u00bb<\/em>, dijo Nick Penwarden, vice presidente de ingenier\u00eda de Epic Games,&nbsp;<em>\u00abSiempre damos la bienvenida a las funciones m\u00e1s potentes y SDK que se puedan aprovechar en m\u00faltiples plataformas\u00bb.<\/em><\/p><\/blockquote>\n\n\n\n<p><strong>Fuente:<\/strong> <a href=\"https:\/\/hardzone.es\/noticias\/tarjetas-graficas\/nvidia-ray-tracing-dlss-arm\/\" target=\"_blank\" rel=\"noreferrer noopener\">HardZone<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Durante la conferencia Game Developers Conference (GDC) de esta semana, NVIDIA revel\u00f3 un par de nuevas [&hellip;]<\/p>\n","protected":false},"author":13,"featured_media":29598,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-29597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-noticas"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NVIDIA lleva sus tecnolog\u00edas DLSS y Ray Tracing a los sistemas ARM -<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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